// dao-ke.c

#include <ansi.h>

inherit NPC;

void create()
{
    set_name("刀客", ({ "dao ke","ke"}) );
    set("gender", "男性");
    set("age", 20);
    set("long",
        "这家伙满脸横肉，一付凶神恶煞的模样，令人望而生畏。\n");
    set("combat_exp", 15000);
        set("shen_type", -1);
    set("attitude", "heroism");

    set_skill("unarmed", 45);
    set_skill("blade", 45);
    set_skill("parry", 40);
    set_skill("dodge", 40);

    setup();

        carry_object("/d/city/obj/gangdao")->wield();
        carry_object("/clone/misc/cloth")->wear();

    add_money("silver", 10);
}

void init()
{
    object room, ob;
    string mengzhu;

    if(!( room = find_object("/d/taishan/fengchan")) )
    room = load_object("/d/taishan/fengchan");

    if( objectp(ob = present("mengzhu", room)) )
    mengzhu = ob->query("winner");

    if( this_player()->query("id") == mengzhu ) {
        message_vision(HIY "刀客向$N躬身为礼，说道：盟主您老人家好！\n" NOR,
        this_player());
    }
}
